Of course, this doesn’t really do justice to either game. In fact, last year’s FlatOut 2 aped Burnout’s slick presentation and shouty music soundtrack to the extent that it was getting difficult to tell which was which.
#FLATOUT ULTIMATE CARNAGE PRODUCT KEY DRIVER#
And while Burnout has its Crash mode, FlatOut has its destruction derbys and stunt modes, where players compete in a series of bizarre events centred on throwing the driver through the windscreen at high speed towards a set of skittles or a series of flaming hoops. It copies Burnout’s boost system with a similar gauge powered by damage caused to the environment and inflicted on either competitor cars or the player’s own ‘rag-doll’ driver.
Now, FlatOut hasn’t got Burnout’s killer feature – traffic – but it offers an alternative with arguably the most interactive and destructible environments of any racer. You might want to go on holiday to Burnout-land (though you probably wouldn’t want to hire a car) but a visit to FlatOut-ville would probably be a bit like Deliverance. Both series focus on high-speed, adrenaline fuelled arcade racing with an emphasis on vehicular destruction, but where Burnout made its name with sleek machines and glossy, predominantly urban environments, FlatOut takes its action into the boondocks, with the tracks running around – and through – hick lakeside resorts, timber yards, industrial towns and farmsteads. Despite awards and critical acclaim, FlatOut has sometimes been dismissed as the dumb country cousin of EA’s brilliant Burnout series. To those of you who haven’t come across the franchise before, this might be a surprise. The fact is that, in my opinion, FlatOut: Ultimate Carnage is so close to being the best arcade racer on the planet that it hurts.
See the seven lurking somewhere at the top of this page? It’s a sad seven – a seven that could have been so much more.